SMAPI 1.1.1 with Stardew Valley 1.11 on Microsoft Windows NT Makeshift Multiplayer used Manifest.Authour, which is deprecated since SMAPI 1.0. This will break in a future version of SMAPI. I think there's an issue with Makeshift Multiplayer, too, but that's not what's causing the issue, I don't think.
There is no need to say that Stardew Valley Mods is a great way to spend your leisure time. As a fan of it, you may have heard or already tried mods. With it you are able to upgrade the game and get your own personal version. All you need to do is choose the file you need and hit the Stardew Valley Mod download button. Sounds easy? Right click Stardew Valley > Properties. Click the Local Files tab and then click Verify integrity of game cache. Instructions can also be found Here. This will replace any altered files with the originals and should solve your problem! If not, I can personally give you the original files you goofed up by uploading them to MediaFire. Here's a summary of the XNB files which changed in Stardew Valley 1.3. Notes: This ignores text changes in non-English files for simplicity. New content files aren't listed, since they won't impact existing mods and to avoid spoiling some surprises. XNB mods are disproportionately affected, since they replace the entire file. Forums > Presented by Chucklefish > Stardew Valley > Mods > Modding Help Spring Objects file help. The cursor file no longer has that issue with xnb node, at least not for me. But my sister did previously have that issue with the light shafts before xnb node was updated. The only problem file is springobjects for me, and it's only the Unzip the mod folder into Stardew Valley/Mods. Install any content packs you want by unzipping them into Stardew Valley/Mods. Run the game using SMAPI. Content packs let you edit the game's XNB images, data, and maps with zero programming. You can optionally use features like conditions, tokens, and player settings. Fixes a issue with the ICustomItem serializer which made it break Objects in the world - this is now fixed, unfortunately any old world objects are not able to be restored. Mod manager download Manual download
I accidentally deleted Cursors.xnb Discussion I downloaded a mod to change the skin of my dog and in the download it came with a replacement for cursors.xnb and the instructions said to use it, so I did, but I forgot to backup the original version. To duplicate recourses, first, open stardew valley and put everything you want to dupe in your hotbar, then close stardew valley, go into your save editor and bring up the search dialog box, type
C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Content This is mine location, you're should be on same spot. Now as you can see there is a couple folders, such as animals, buildings, characters etc And let's say you will download the Pet Replacements Mod which replace your current animal for other. When you DL it you will get a SMAPI 1.1.1 with Stardew Valley 1.11 on Microsoft Windows NT Makeshift Multiplayer used Manifest.Authour, which is deprecated since SMAPI 1.0. This will break in a future version of SMAPI. I think there's an issue with Makeshift Multiplayer, too, but that's not what's causing the issue, I don't think. I think the most interesting addition in this updated snapshot is that the tBIN format used by the tIDE tile map editor is now supported by Tiled (after enabling the plugin), thanks to the work by Chase. Support for this format could be interesting for anybody using xTile, a tile rendering engine for XNA-based games, but it is probably mostly useful for modders of Stardew Valley, since the Anthro Characters Mod for Stardew Valley October 26, 2016 by GoingGoing 4 Comments Anthro Characters Mod changed all character in Stardew Valley by using Anthro way.Let’s see pictures. SMAPI 3.1 mainly improves performance and fixes bugs for players, adds a ChestInventoryChanged event and new asset propagation for modders, and includes various smaller improvements.. Requires Stardew Valley 1.4 or later on Linux/Mac/Windows.
20 May 2019 Most of these mods are simple modifications to the game's XNB files. That means all Stardew Valley Mod - Bathhouse Hot Spring. Download Modding:Object data. ← Index. This page explains how the game stores and parses object data. This is an advanced guide for mod developers. 28 Jun 2019 Over 100 custom strings (English) on objects throughout the world Find “town.xnb” and rename it to “town_backup.xnb” 6. Patch for Bathhouse Hot Spring also included, as the bathhouse location has All you need to do is choose the file you need and hit the Stardew Valley Mod download button. 16 Jul 2019 Adding mods to Stardew Valley isn't too taxing even without Steam Workshop. Once you've downloaded your XNB mod file, which, for example, may statues, and little paper lanterns to celebrate the spring and summer. 8 Jan 2017 Stardew Valley Modding Guide - Free download as PDF File (.pdf), Text File First this guide will cover basic .xnb file editing and how to do it, and once the -spring_Fri4 - This key value will trigger during the spring time, NOTE: I have tested that every game object has a unique existence in the world. 8 INFO Advanced Location Loader] Stardew Valley Expansion, 8 ERROR Advanced Location Loader] File does not exist: Content/LooseSprites\map.xnb NullReferenceException: Object reference not set to an instance of an object is seasonal but is missing the tilesheet for the `spring` season
XNB and SMAPI Mod that change Farm_Combat.xnb and SMAPI mod to add extra functionalities. - lambui/StardewValleyMod_OmniFarm